Over many years I developed an original game engine dubbed the Nexus Engine to drive the unique but simple style of interactive edutainment I visualised.
Story driven adventures guided by a talking 'friend' who can observe, remember and react to what the player does achieved with an event-based timeline, quest system, server-side recording and modular character AI.
The ability to Virtual Play which is a translation of how a child 'plays' imaginary games with his toys, achieved by creating sequences using real-world logic and a sophisticated item engine.
A Lesson Engine and Learning Director that monitors how well a child is doing and feeds them carefully chosen lessons based on this information to make sure the child is learning and retaining the information.
A unified language that allows us to easily translate new stories and sequences into the game and without having to constantly develop new gameplay mechanisms for each.
Easily moddable, loading-on-demand assets including environment art, character puppets, speech, sound and visual FX controlled by a Director script means the engine is very scalable and able to quickly add new content. |